Cooldown Control
Made for GMTK Jam 2026.
It's a tower defense game where you control the cooldown of your towers. Slower fire rate = more damage.
How to play
To change the cooldown of a tower click it and drag the mouse up or down.
Towers
| Fire Tower High single target damage. |
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| Lightning Tower Creates lightning that can chain trough enemies. |
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| Sunflower Tower Creates a circle area effect. It damages and slows downs enemies. |
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| Blood Tower Doubles the damage of towers on it's area. Doesn't have a cool down. |
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| Money Tower The enemies killed on it's area give more money. Doesn't have a cool down. |
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Enemies
| Slimes High hit points. |
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| Ghosts Fast. Gain invulnerability from time to time. |
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| Skeleton Slow. Has armor. |
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| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | amzamora |
| Genre | Strategy |
| Made with | Godot |
| Tags | Pixel Art, Tower Defense |
| Average session | A few minutes |
| Content | No generative AI was used |










Comments
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Hey, great game overall wish it kept going, it ended right as i started stacking buffs
btw the fire towers seem really weak compared to the lightning towers, cant even win the first wave with just them?
Glad you enjoy it! Although it's true it's a bit short at the time. I tried balanced it as well as it could with the time. I don't know if you played multiple times, or not. But the order of the enemies changes, and lightning tower should not be as good against skeletons, at least when you don't have blood towers. But yeah, it needs more balancing.