Made for GMTK Jam 2026.

It's a tower defense game where you control the cooldown of your towers. Slower fire rate = more damage.

How to play

To change the cooldown of a tower click it and drag the mouse up or down.

Towers

 Fire Tower

High single target damage.
 
 Lightning Tower

Creates lightning that can chain trough enemies.
 
 Sunflower Tower

Creates a circle area effect. It damages and slows downs enemies.
 
 Blood Tower

Doubles the damage of towers on it's area. Doesn't have a cool down.
 
 Money Tower

The enemies killed on it's area give more money.  Doesn't have a cool down.
 


Enemies

 Slimes

High hit points.
 
 Ghosts

Fast. Gain invulnerability from time to time.
 
Skeleton

Slow. Has armor.
 
Published 2 days ago
StatusReleased
PlatformsHTML5
Authoramzamora
GenreStrategy
Made withGodot
TagsPixel Art, Tower Defense
Average sessionA few minutes
ContentNo generative AI was used

Comments

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Hey, great game overall wish it kept going, it ended right as i started stacking buffs
btw the fire towers seem really weak compared to the lightning towers, cant even win the first wave with just them?

Glad you enjoy it! Although it's true it's a bit short at the time. I tried balanced it as well as it could with the time. I don't know if you played multiple times, or not. But the order of the enemies changes, and lightning tower should not be as good against skeletons, at least when you don't have blood towers. But yeah, it needs more balancing.